![]() ![]() ![]() ![]() Todd Gurley might be able to stiff arm one defender out of the way, but if you’ve called the right defense and are swarming to the ball, he can’t get past everyone. But on any given play, there are enough variables so an X-Factor or superstar ability isn’t working in isolation. For example, they bestow QBs more accuracy, WRs better catching in specific situations, and defenders surer tackles. The superstar abilities, which more players have than the X-Factors, are arguably more dangerous since they are always on. X-Factors don’t occur super often since they require meeting specific goals before they’re activated, and they turn off when the player scores a TD or gets tackled for a loss, for instance. Thankfully, they’re not so powerful they overtake the game. I like having to release the ball quicker knowing Khalil Mack is coming, just like it’s fun to knockdown passes and people with Bobby Wagner. This year’s X-Factor players and superstar abilities integrate well with the overall feel of the gameplay, making you account for special players on both sides of the ball. Super-jumping linebackers snagging interceptions has even been fixed. Users must adjust their pursuit angles and tackles to account for stick skill pros, and the new command to pull down the ball in the pocket increases the threat of mobile QBs. You’ll still see animations not sync properly (like when receivers go up for the ball), awkwardly sped up animations, wonky ball and player physics, and oblivious blockers, but for the most part it’s satisfying to grab the ball and take control. Both smaller movements with the left stick and gregarious special moves let you weave around and assert your authority. Controlling players in the running game and out in the open feels nice. Madden 20’s gameplay makes a decent first impression. It’s a sound game plan, but it doesn’t stand up to scrutiny. It adds mid-season scenarios in hopes of bolstering both a new career mode and the stagnant franchise mode, and Madden Ultimate Team continues to be one of the best fantasy card modes around. Madden 20 claims to improve aspects of its core gameplay. Coaches try to out-think the competition with new plays. Incoming free agents and rookies improve the roster. Coaches and GMs believe they can get the most out of their players. No team starts the season thinking they’re going to be average. ![]()
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